![]() ![]() When you dodge, your animation will show you Hardening for a split second. The video above shows us doing exactly that. When they do, you’ll ignore the damage, and finish your swing. And that means you can do things like start a swing, Harden immediately, and then wait for someone to get close enough to attack you. Getting hit will knock you out of Harden, though, even if you don’t take damage. Hardening prevents you from taking damage and pauses your attacks and movement. Spend time early on making sure you understand how Harden works - how long it lasts, what kicks you out of it, and how long its cooldown is. Harden is as effective in hour 20 as it is in hour one. Your ability to Harden is a basic mechanic and conceit of the game. While trapped, they’ll be vulnerable to an attack, and they won’t be able to fight back. As you’re backing away, put the trap between you and them. You’ll usually find them by stepping in them. While you’re in the hub part of the world - Fallgrim and Fallgrim Outskirts - there will be bear traps scattered around. If you step off to one side, though, you should be able to get only one to attack at a time. If two enemies stand up at the same time, you know they’re both eying you. Those three animations (and stances) let you control how combat starts. When they decide to attack, their posture will change and they’ll start walking straight toward you. When they notice you, they’ll stand and maybe even taunt you. ![]() Usually, they’ll be sitting down at first. For slower enemies, you’ll even walk right out of their attack areas without needing to dodge.Įnemy animation has a clear delineation between them being unaware, when they notice you, and when they’ve decided to approach. Kiting lets you control how enemies move and where combat takes place. And walking backward is probably the most important skill you’ll develop in Mortal Shell. Kiting just means walking backward as you lure an enemy toward you. Here are two ways that you can use that to your advantage. This means that you have a ton of control over when and where combat happens, and which enemies get involved. Enemies have a very narrow trigger for approaching you, and they move very slowly. Luckily, the way the game works - specifically the enemy AI - has a built-in solution. Walking backward is the keyįrom the lowliest shambling peasant to the stabbiest boss, every enemy you face in Mortal Shell can deliver devastating attacks that drain your health within a couple of hits. In this guide, we’ll help you out with the basics, including the simple steps we found that helped us understand and get better at combat. It’s just as challenging in your 20th hour as it is in your first. Mortal Shell’s combat is brutal and unforgiving. ![]()
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